import GameData from "./GameData";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {


   //xian
   xian:cc.Graphics

        onCollisionEnter(other, self)
        {
            let luogang = 
            {
                "luogang":"哈哈",
                "luogang1":"哈哈",
                "luogang2":"哈哈",
                "luogang3":"哈哈",
                "luogang4":"哈哈",
                "luogang5":"哈哈"
            }

            if(self.node.name=='left')
            {
             GameData.Instance.rotation = true
            }
            if(self.node.name=='right')
            {
             GameData.Instance.rotation = false
            }
          
               
                GameData.Instance.onhuashaichexian = true
            
        }

        onCollisionExit(other, self)
        {
            let luogang = 
            {
                "luogang":"哈哈",
                "luogang1":"哈哈",
                "luogang2":"哈哈",
                "luogang3":"哈哈",
                "luogang4":"哈哈",
                "luogang5":"哈哈"
            }
            if(self.node.parent==GameData.Instance.currentdian)
            {
                GameData.Instance.onhuashaichexian = false
            }
        }

        onCollisionStay(other, self) {

            GameData.Instance.onhuashaichexian = true
        }

    start () {

    }


     
 

    // update (dt) {}
}
